Home > Champions Online, Lord of the Rings Online > LOTRO Skirmishes for Champions, please!

LOTRO Skirmishes for Champions, please!

Fully scalable

Skirmishes are a new kind of instance that were added to Lord of the Rings Online as part of the Siege of Mirkwood Expansion. These are scalable event-driven instances that can be played solo or in a group. A short introduction quest has to be done at level 30 and from there on the instances can be accessed from anywhere in the world through a special panel. Skirmishes are like PvE battlegrounds from WoW and Warhammer Online in which locations (marked with banners) have to be conquered, freed or defended e.g. Siege of Gondamon is a survival style attack on the fortress city of Gondamon in which the player has to assist the defenders at the gates, while another Skirmish deals with freeing the hobbit town of Tuckborough from invading bandits and goblins. At level 65 more than ten Skirmishes are available to the player. Besides fun, these are also a great source of experience. My previously mentioned slow leveling in LOTRO has received a boost that has greatly increased my interest in playing the game for longer stretches at a time.

Not every class is able to solo well so every player has access to a special kind of pet called Soldier that is only available during Skirmishes. This Soldier can be customized to fit a role (tank, healer, melee dps, ranged dps, crowd control) and given special abilities as well as a custom look. All these options can be changed like traits for a modest fee. Characters in CO can be more all-round because of the open skill system, but something like a sidekick or NPC partner would fit the super hero setting.

Not all options are available from the start. Some are gated by level and others have to be bought with specials tokens called Skirmish marks that are gained by playing (more are gained by performing better). CO could use a mechanic with gradual rewards instead of grinding hundreds of mobs for only a cosmetic effect. People hate grinding but they do it all the time in MMO’s because the grinding is wrapped into something interesting and because there is a reward at the end. LOTRO Skirmishes have both: good content while gaining tokens for future rewards.

Fully customizable

Why Skirmishes would fit in Champions Online

There are several reasons why Skirmishes would fit better in CO than more lairs:

Flavor

Super heroes are often reactive. They respond to a crises. Even a proactive team like The Authority waited (most of the time) for trouble to start before they got involved. Because superheroes often react to crises solo or in a small team, the instanced Skirmishes would fit the setting as well. And, frankly, stopping a giant monster on your own feels a lot more heroic than doing it with the other 99 people in the main world zone.

Replayable Group/Solo content

There is too little group content in CO, but, to be honest, there is also to little solo content. Scalable content fills both holes and people are not dependant on others if they really want to run a certain scenario. The Nemesis instances already scale so the technology seems to be in place. By getting a token system in place, the content is replayable.

Reuse of assets

The LOTRO Skirmishes use familiar locations like Weathertop. These places already exist in the normal world, so no/limited new artwork had to be created. If CO does something similar and cuts out, for example, a part of Millenium City, then the development time can be reduced.

They are already in the game, kind of

The crisis zones in Millenium City, The Desert and Canada are pretty close to being Skirmishes, but Stronghold Prison is the closest with its scripted assault through the levels of the prison.

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