Posts Tagged ‘Dragon Age’

Lifetime style

December 6, 2009 1 comment

A few days ago Lord of the Rings Online launched its second expansion: Siege of Mirkwood. I have played LOTRO since launch, but always very casually. My Lifetime subscription is probably the cause of this: because I am not paying per month, I do not feel that I have to get each month’s worth out of it. A monthly subscription would have been too expensive for the entertainment I have gotten out of it so far, but the lifetime has payed for itself by now. I was expecting to get a similar return with Champions, but the jury is still out on if that was a good decision. I do not regret it so far.

The lack of pressure in LOTRO has resulted in a lack of pressure to really level and see everything. I have not even reached level 35 on a single character yet (level 65 is the current level cap). However, my characters have many deeds completed as well as serious crafting experience. Playing at my leisure has changed my entire approach to the game. In WoW I have always felt the need to accomplish things either raiding or PvPing, so while I did spent time on alting, I always had one character at the level cap and working on endgame.

My alting in LOTRO has gone in waves. A certain ability or play style would get my interest and I would focus on that. My first decision to focus just on my Guardian was quickly gone after level 20. Burglar, Loremaster and later Champion all quickly went up to 20. Other classes got at least a try. Even with the new Skirmish system I decided to give the Runekeeper a serious test drive.

Joining yet another empty BASH has not been good for my mood, I have to admit

I had fully expected to play Champions in a similar way, but I found my drive to alt really low. The open choice for powers made it possible to create the best play style for me. While I made alt as concepts of other heroes and to check out certain play styles, the enjoyment in my main style made me focus on a single character. I flew to 40 enjoying myself more thoroughly than in a long time with an MMO. Even when I ran out of interesting PvE content, PvP kept me playing. As the PvP community started shrinking at first, I decided to play more, hoping others might do so as well to keep things going. However, the lack of power balancing (e.g. Shallowtail Cut remains overpowered) as well as the stellar Dragon Age: Origins have reduced my interest in the game.

So I am wondering now if CO is going to become a few months per year game for me like LOTRO or will there come a turnaround and is it going to suck me in like it did at first? Will I regret buying the lifetime subscription? It’s up to the devs now.


What Champions should not learn from Dragon Age

November 30, 2009 Leave a comment

Dragon Age: Origins was not on my must-have list for this year. I thought I had enough of single player fantasy RPG’s. A few days ago I just bought it on impulse and it’s eaten all my gaming time since then. I can recommend it to anyone who’s even remotely interested. It has many interesting features and many things that Champions could learn from without doubt. However, I am going to take a look from the other side and list some great features from Dragon Age that CO should nevertheless not strive to implement.

Long Cut scenes

I enjoy the cut scenes and long dialogs in DAO, but I would not want to seem them used as much in any MMO. The amount of repetitive content is just too much. I know my old WoW guildies would get annoyed at the startup of some events during raiding. So while seeing a scene a few times is fine, I would not want to see it every day.

Split second decisions

The party gets ambused pretty often in DOA which calls for some split second decisions. This is fine because its possible to pause the combat and assign tasks to individual party members. There’s no such option in an MMO, because everything happens in realtime. So while fights should be challenging, there should be time for all party members to react.

Friendly fire

The lack of friendly fire in my first MMO confused me at first. I mean, there’s a big fire and my allies can used walk through it unharmed? Then it dawned on me that people would horribly exploit friendly fire to grief others. So while it’s realistic and a serious tactical decision in DAO when and where to apply AOE, it just would not work in CO.


Mages in DOA can crowd control whole groups or lock down individual monsters for quite some time. The large amount of enemies in DOA makes that necessary, but CO is more about fighting single opponents (villains or other players) and one person being able to lock down many others would be a bad thing especially in PvP. Unfortunately, this already happens to some extent with smoke bombs et cetera.