Home > Starcraft II > Starcraft II: Surviving patch 17

Starcraft II: Surviving patch 17

I am not going to play too much Starcraft II next week, I am going to watch Day9’s King of the Beta tournament instead (while playing some MMO), which has a line up that guarantees epic battles. Not much has happened in the last week. The client does seem more stable than when the beta came up again. I am slowly getting to the point where I no longer lose games that I should win, but lose because I am too eager to end it. My worst game so far in that category was against Protoss. I had map control, he only had two bases, I had four and he burst out with ten or so Void Rays while I was eating away at his base with a mixed Corruptor / Brood Lord force. I had the resources to completely fortify my home base, or build Hatcheries literally everywhere. Instead, I watched the Broodling show, forgetting how fast charged up Void Rays (with speed upgrade even) can break down a base. My last building went down before his /facepalm for myself. And of course,  I could and should have attacked much, much earlier.

Patch 17 contains some minor tweaks, but many of those seem to add up to making Reaper rushing easier. On the other hand, I have not experienced a single Reaper rush lately. Perhaps people have learned to deal with them. Cannon rushes are rare too. On the other hand, prepare for all kinds of cheese when the game goes live,  because many people are going to want to take advantage of the lack of experience of many of the completely new players.


  • 250mm Strike Cannons can no longer deal damage to hidden targets.
  • Barracks build time decreased from 65 to 60 seconds.
  • Bunker build time decreased from 40 to 30 seconds.
  • Hellion range reverted from 6 to 5.
  • Reaper build time decreased from 45 to 40 seconds.

Faster barracks + faster bunker + faster reapers = more reaper rushes. Protoss beware.


  • Zealot build time decreased from 38 to 33 seconds.

Less waiting for Zealots to build is nice. Unfortunately, they are worthless against Reapers.


  • Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.

This is just a consistancy change. Canceling morphing Banelings is not something that often has to be done anyway.

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