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Blood Moon

Blood Moon is the first real content update for Champions since the launch. However, it is a holiday event based on Halloween, so almost none of it is permanent. Players can start participating meaningfully from about level 14. The highest level content is halfway the twenties. So the event is really for everyone. However, if one is not interested it  is easily avoided. I tested this on a lowlevel character and except for encountering a few werewolves in Canada and some zombies in Millenium City I was not hindered at all in the normal quest content.

Takofanes invades Millenium City

bloodmoon02The lich Takofanes attacks Millenium City and he brings an army of zombies with him. It also includes thirteen heroes who gave their live during the battle of Detroit. Every thirty minutes those heroes will rise up at predefined spots together with a bunch of zombies. Beating a hero (public quest format) allows access the part of Takofanes’ crypt where that particular hero’s soul is kept. A level 40 hero can easily solo all this, but it will take a while. All thirteen crypts have exactly the same layout and the same endboss, a Harbringer of Woe. I do not understand why we cannot fight the unique hero again. Smashing through way too many zombies to fight the same easy boss thirteen times is not exactly exciting. Still, the rewards is unlocking the Celestial powerset early, so it’s worth it in my opinion. The respawn timer was two hours at the start of the event, but even then these quests could be easily completed in one evening by instance hopping.

Takofanes himself spawns every ~6 hours in a public quest format. I have done him a few time, and it is just a zerg.

Powerset: Celestial

The Celestial powerset is a support set in which many abilities either heal or damage based on the target’s hostility. It will be available to everyone after the event, but it can be unlocked by completing the In Memoriam perk. This is done by freeing the thirteen heroes and doing a collection of Celestial essence quest. You get the latter upon defeating the first public quest. I think the dev’s have done a good job with this set. It does not make the other healing sets useless, while adding some original powers.

One not so fun bug is that crippling challenge on Rebuke will actually disable the block of friendly targets.

BITE! Werewolf vs Hunter zerg

This looked like one of the most fun events, but it disappointed me most. In Canada, the Desert and on Monster Island are small areas were werewolves fight hunters. It is possible to join both factions (and fighting for both is necessary for all perks). Werewolves and hunters have a specific powerset each to balance them against each other. This is great for PvP. However, levels are not balanced, so lowerlevels are constantly getting slaughtered. If there are enough people on both sides, it’s a pretty fun massive fights, but it often turns into a one-sided farming affair. It’s also a pity that there are no objectives to fight over.

An easy fix would have been:

  • less locations so more people are at the same spot.
  • put everyone on the same level. Actually, make every hunter identical to every other hunter and the same for werewolves
  • add some effect to help the underdog.


Zombie Apocalypse

This is an instanced PvP scenario. A group of heroes is stuck in a cabin and gets attacked by larger and larger waves of zombies. One player starts as a zombie (including all his superpowers) and any hero who dies rises as a zombie. People score points for the time they survive and for the number of heroes they defeat. It’s a fun scenario with a clearly defined objective. In most of the games I have played the zombies overcome the heroes after some time. A lot depends on the starter zombie hero: if he plays smart, he can quickly get some superpowered help. Healers help the heroes, but my own healer (trying out Celestial) quickly got enormous amounts of aggro on the zombie horde, which prevents healers from being overpowered.

The map is open to everyone during the event, but I expect it will be 30+ only afterwards.

The best thing about this map is that it will stay permanently in game. During the PvP devchat it was stated that CO will focus mainly on PvE, so the fact that this is the only permanent content from the event is pretty ironical.

Dead Reckoner

Killing 1000 zombies for a Perk sounds boring and tedious, doesn’t it? Fortunately, you can AFK most of the time. Put your energy builder on never switch off and let your character automatically target attackers. Now, find an infinite source of lowlevel zombies, which occur inside Takofanes’s crypt. Occasionally check to prevent your character from going AFK and you’re done.


The pit on the right side produces infinite zombies

In conclusion

It is a fun and varied event, but it lacks depth (sounds like Champions itself). The most interesting content is the Zombie Apocalypse in my opinion and that is permanent. The Celestial powerset actually feels like a true broadening of the choices, so that is a good addition as well.

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